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Natalia Schott
Natalia Schott
Concept Artist
San Francisco , United States

Summary

I am a concept artist working in the Bay Area!

Skills

Concept ArtEnvironment DesignIllustrationCharacter DesignProp Design

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
InDesign
InDesign
Word
Word

Experience

  • Concept Artist at Respawn
    February 2022 - Present

    Environment Concept Artist on Apex Legends

  • Senior Artist at Glu Mobile
    March 2019 - Present

    • Oversaw all aspects of concept pipeline for the map in “Diner DASH Adventures”, taking layout, customizable assets, props, creatures, and seasonal content from concept to final deliverables

    • Collaborated with game designers, the UX team, and engineers to create appealing

    content that increased player retention while fitting within technical constraints

    • Directly mentored and collaborated with an outsourced creative team, providing clear direction, feedback, style guides, and paintovers, and improved their output to increase our game’s content cadence

    • Managed and steamlined map asset pipeline from creation to final deliverables:

    compiled and polished outsourced content, prepared assets for animation, and set up assets in Unity

  • Game Artist at Glu Mobile
    March 2017 - March 2019

    • Helped establish “Diner DASH Adventures” overall visual style and map direction in pre-production, creating prototype assets and exploring color, mood, perspective, and layout

    • Created early mockups and concepts for “Diner DASH Adventures” gameplay that led it to be greenlit in early production

    • Collaborated with the animation team to create buildings, characters, props, and effects for animation in both Adobe Animate and Spine

    • Created vector art assets for “Restaurant DASH with Gordon Ramsay”, collaborating with designers to problem solve gameplay mechanics and create appealing purchasable food and appliance upgrades

  • Concept Art Intern at Disney Interactive
    Palo Alto, United States of America
    June 2015 - December 2015

    • Immersed players into the Star Wars Universe through illustrations of planets,

    characters, environments and buildings in Disney Interactive’s top grossing iOS/Android RTS mobile game, “Star Wars: Commander”

    • Trusted with NDA restricted reference of “Star Wars: Episode VII-The Force Awakens” to create on-brand concept art that informed teams without access to reference materials for the game’s movie tie-in

    • Generated informative building concepts using Photoshop and Maya that were passed on to in-house and outsourced modeling teams

    • Collaborated with the UI team to concept a player icon leveling system to promote a clear leveling progression through the use of shape, size and color

    • Worked with the Marketing team to update our game’s main App icon to alert players of new content that allowed them to travel to new planets, and of new gameplay tied to “The Force Awakens”